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The FOG – How To Play
The game runs through 2 phases, each done exactly one time: 1. Islander Selection (Drafting) 2. Islander Movement
SETUP
1. Decide on the beach size (duration). In the examples it is the small one.
2. Obstacles (left):
Place the obstacles randomly on the beach rows according to the stated amount.
3. Islanders (right):
Place the islanders randomly on the beach rows according to the stated amount.
Each islander is of one boats origin (color) and is of one type (chief, elders, sailors, warriors, members). The type defines the available boat spots.
SELECTION (Drafting)
All players select – one by one in playing order – one (not taken) islander they want to play, by putting their player disc below – until all islanders are taken.
MOVEMENT
Each player has 7 movement points in their turn to move their islanders.
There are several movements available (run, swap places, push, squeeze through, jump, cross) to move their islanders towards the boats. Each of these movements needs a certain amount of movement points.
In addition each islander has one special characteristic that enables to do movements at reduced cost or improved – displayed on the bottom of each islander chip. This special characteristic might just make the difference.
After every player had their turn The FOG (marker) moves closer and it is checked whether any islanders have been lost to The FOG. These islanders are turned over and cannot be played any more.
GAME ENDING and SCORING
The game ends once The FOG reaches the shore and the boats depart.
The players receive positive or negative rescue points in different scoring categories (islanders in a boat, islanders in their tribes boat, lost islanders to the FOG and bonus points for being first in a boat).
The player with the most rescue points wins the game against The FOG and the fellow players.