This website uses cookies so that we can provide you with the best possible user experience. Cookie information is stored in your browser and performs functions such as recognizing you when you return to our site and helps our team understand which parts of the site are most interesting and useful to you.
Prototype FAQ
Latest Rule-Changes
- 04.09.2020
Change: The cost for the movement JUMP OVER (an islander) is adjusted. It is now 3 movement points (instead of 4) for everyone to jump. The cost (2) for the islanders with the icon stays the same.
Reason: It is almost always better to (1) SWAP PLACES and then (2) RUN for the same 4 MOVEMENT POINTS.
Impact: This affects the ALL-ROUNDER that now only has 2 improved moves and a couple of expansion cards (which is self explaning) - 08.10.2020
Change: The FOG Marker starting position of the small board for the 2/3/4-player setup changes by +1 (2-player = 1, 3-player = 2, 4-player = 1)
Reason: The FOG came to hard and quickly without enough time (2/3 rounds) to actually react to it. Also it was a bit unbalanced for the starting player.
Impact: The pressure stays strong, nevertheless the extreme pressure in the first 2 rounds easey up slightly. Evens out things for the starting player. - 08.10.2020
Change: The Turn Order of the Selection phase changes. Starting with the last player on the Turn Board it is played alternating up and down.
Example 3-player: Last > Middle > First > First > Middle > Last > Last > …
Reason: It was a bit unbalanced for the starting player which was more difficult to play in the first 2-3 rounds.
Impact: The starting player is now balanced better and everything is evened out between the player positions.