E s c a p e   f r o m   P a r a d i s e

The FOG is taking their island.
They have to reach their boats.
It‘s their last chance for survival.
Can you save them?

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The FOG is a competitive, challenging and thrilling game with 40 to 90 minutes playing time for 1 to 6 players.  It is about villagers of a lonely island who are trying in panic to reach their boats at the beach to still escape the rapidly approaching mysterious and dangerous FOG.

You are playing a guardian coordinating the difficult path of several self-drafted islanders towards their boats – trying to save as many of them as you can. Each turn you use the available movement points for the various movement options like running, swapping, pushing, squeeze through, jumping, crossing.
The game combines tactical depth with high replayability through the islanders many different movement options and a very variable setup (modular board, random islander and obstacle placement).

Prototype Illustration

Story and Characters

Commoner Roxira

Sailor Dayark

coming soon …

coming soon …

coming soon …

Prototype Content & Production

Content of a Prototype (over 400 pieces)
Production of a few prototypes for playtesters

Introduction & How To Play Videos

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The game can be played in single competition, team competition or solo mode.

There are two board sizes availablesmall with 47 islanders/obstacles for 1-4 players and large with 88 islanders/obstacles for 1-6 players.

The game is highly re-playable due to the islanders many miscellaneous movement options and its very variable setup. During setup all islanders and obstacles are placed randomly on the board. Therefore a strategy that worked well one time might not work the next time. The final (retail) edition will possibly also have switchable boats.

The game can be played with or without an hourglass (standard is without). Using the hourglass is surely more stressful, but it certainly also gives a much more realistic and thrilling feeling concerning the rapidly approaching mysterious FOG and the panic of the fleeing islanders.

When playing in solo mode the aim is to achieve as many rescue points as possible on a given setup which then determins your rescue level. You can compare your score to others that have played the same scenario.


Zerados, the beautiful and only island in the Great Ocean and the home of many tribes like the Xamas, Yamati, Yadelos and Xondos has been threatened for weeks now by a mysterious giant dark wall of FOG. At first only far on the horizon to see, the FOG one day reached their home. Bit by bit it crawled over the island. What is in or behind The FOG is unknown. Nobody that ever went into The FOG – courageous warriors, wise elders and others – or who got “swallowed” by it, ever came back.

Except for one last village on the east coast by the Xappalos Bay the whole island has now been swallowed by The FOG. All tribes have built hastily boats in this bay in the last weeks, to hopefully still escape the FOG. Their only hope is an ancient tale, which over generations and centuries has been passed on – their original home Yamagi, the magic land. Somewhere very far to the east it is supposed to lie.

They thought they had at least another two or three days in which they could embark organized. But suddenly The FOG gets faster and faster and everyone – chiefs, elders, sailors, warriors and the tribal members – just start running in pure panic and regardless of others, to hopefully reach the boats somehow before the FOG reaches them.

Can you help Yara, Xug, Jassiva, Phelmus, Tiri and the others?

Hopefully as many of them as possible can be saved. It is on you …

How to Play

The game runs through 4 phases, each done exactly one time:    1. Setup   2. Selection (Drafting)   3. Movement   4. Scoring


Place Obstacles

1. Decide on the beach size (duration). In the examples it is the small one.

2. Obstacles (left):
Place the obstacles randomly on the beach rows according to the stated amount.

3. Islanders (right):
Place the islanders randomly on the beach rows according to the stated amount. 

Each islander is of one boats origin (color) and is of one type (chief, elders, sailors, warriors, members). The type defines the available boat spots.

Place Islanders

SELECTION (Drafting)

Select/Draft Islander

All players select – one by one in playing order – one (not taken) islander they want to play, by putting their player disc below  – until all islanders are taken.

After SELECTION (Drafting)


Move Islander

Each player has 7 movement points in their turn to move their islanders.

There are several movements available (run, swap places, push, squeeze through, jump, cross) to move their islanders towards the boats. Each of these movements needs a certain amount of movement points.
In addition each islander is very good in one of these movements or has a special characteristic (all-rounder or endurance) they can use at reduced costs – displayed on the bottom of each islander chip.

After every player had their turn The FOG (marker) moves closer and it is checked whether any islanders are lost to The FOG. These islanders are turned over and are out of the game.

For details of the possible movements please see further below on this page !

The FOG moves closer


The game ends once The FOG reaches the shore and the boats depart.

The players receive positive or negative rescue points in different scoring categories (islanders in a boat, islanders in their tribes boat, lost islanders to the FOG and bonus points for being first in a boat).
The player with the most rescue points wins the game against The FOG and the fellow players.

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Swap Places
Push Islanders
Squeeze Through
Jump over Islander
Cross Obstacle

Here is the first interpretation of what is happening on the island because of The FOG. It is set in a historical setting and was painted by my friend Uli. Thank you!!

I am always amazed how anyone can create something like this out of nothing. It will always be a miracle to me.

If you want to paint a picture of The FOG and have it on this website please do so. I gladly will put it up here as long as it is legal, in good manner and fits somehow to the story.