The FOG is a competitive, challenging and enthralling game with 45 to 120 minutes playing time for 1 to 6 players.  It is about villagers of a lonely island who are trying in panic to reach their boats at the beach to still escape the rapidly approaching mysterious and dangerous FOG.

You are playing a guardian coordinating the difficult path of several self-drafted islanders towards their boats – trying to save as many of them as you can. Each turn you use the available movement points for the various movement options like running, swapping, pushing, squeeze through, jumping, crossing.
The game combines tactical depth with high replayability through the islanders many different movement options and a very variable setup (modular board, random islander and obstacle placement).

Thoroughly playtested – over 500 games in 2 years!

The Board (Prototype)

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Commoner Roxira

Sailor Dayark

Warrior Tumrok

Eldest Loxior

coming soon …

Prototype Content & Production

Content of a Prototype (over 400 pieces)
Production of a few prototypes for playtesters

Introduction & How To Play Videos

General

The game can be played in multiplayer, team or solo mode.

There are two board sizes availablesmall with 47 islanders/obstacles for 1-4 players and large with 88 islanders/obstacles for 1-6 players.

The game is highly re-playable due to the islanders many miscellaneous movement options and its very variable setup. During setup all islanders and obstacles are placed randomly on the board. Therefore a strategy that worked well one time might not work the next time. The final (retail) edition will possibly also have switchable boats.

The game can be played with or without an hourglass (standard is without). Using the hourglass is surely more stressful, but it certainly also gives a much more realistic and thrilling feeling concerning the rapidly approaching mysterious FOG and the panic of the fleeing islanders.

When playing in solo mode the aim is to achieve as many rescue points as possible on a given setup which then determins your rescue level. You can compare your score to others that have played the same scenario.

Storyline

Zerados, the beautiful and only island in the Great Ocean and the home of many tribes like the Xamas, Yamati, Yadelos and Xondos has been threatened for weeks now by a mysterious giant dark wall of FOG. At first only far on the horizon to see, the FOG one day reached their home. Bit by bit it crawled over the island. What is in or behind The FOG is unknown. Nobody that ever went into The FOG – courageous warriors, wise elders and others – or who got “swallowed” by it, ever came back.

Except for one last village on the east coast by the Xappalos Bay the whole island has now been swallowed by The FOG. All tribes have built hastily boats in this bay in the last weeks, to hopefully still escape the FOG. Their only hope is an ancient tale, which over generations and centuries has been passed on – their original home Yamagi, the magic land. Somewhere very far to the east it is supposed to lie.

They thought they had at least another two or three days in which they could embark organized. But suddenly The FOG gets faster and faster and everyone – chiefs, elders, sailors, warriors and the tribal members – just start running in pure panic and regardless of others, to hopefully reach the boats somehow before the FOG reaches them.

Can you help Yara, Xug, Jassiva, Phelmus, Tiri and the others?

Hopefully as many of them as possible can be saved. It is on you …

The game is played in 2 phases (each is played one time):

1) Draft/Choose Islanders

2) Move Islanders

Setup

Place the obstacles and islanders randomly on the beach

Draft Islanders
(Phase 1)

Each of you selects one by one the islanders on the beach by putting your player disc below – until all islanders are taken.

Move Islanders
(Phase 2)

You play in rounds, in which each of you has 1 turn. Each time you have 7 movement points available to move your islanders towards the boats – via Run, Swap, Push, Jump, Cross and Squeeze.

The FOG advances
(Phase 2)

After each round the FOG advances (one step) and you check whether any islanders have been taken by the FOG. Islanders lost to the Fog cannot be played any more.

The game ends once The FOG reaches the shore and the boats depart. You receive positive or negative rescue points in 4 scoring categories.

Support us on Kickstarter, Facebook, Instagram or BGG.

Read the Rule Book or
test The FOG digitally.

Stay up to date.
Sign up for our newsletter.